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Projects and builds

Save authored work and package a standalone game.

Project content

A project contains its World, scripts, and imported assets. Save authored edits before building. Imported project textures live in .assets/textures/. Keep the project assets with the project.

Build a game

With the project open, choose Build Game. Worldkiln saves and packages the runtime executable, copied project data, and required assets. Completed builds appear on Home and can launch without opening the project in the editor.

Build output

Builds/
  ProjectName/
    v<engine-version>/
      ProjectName.exe
      GameData/
      .assets/
      README.txt

Rebuilding the same project and engine version replaces that build directory. Keep any files you added to the output elsewhere.

Game progress [BETA]

Temporary Play changes do not update the authored project. Use Save data to keep supported game values between sessions.

[BETA] marks features newer than the current public release. Current release: 0.8.0.