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Physics architecture

How simulation and script controls fit together.

Simulation

Physics runs simulation steps for bodies, Characters, and collision. Rendering and script calls do not define the physics timestep.

Script controls

Scripts set intent or use supported physics controls. The engine owns gravity, collision, and body movement. Contact events enter the script event queue. Check the object type supplied by each contact path when changing callback behavior.

Contributor checks

Test solid and trigger contacts separately. Test both Character-to-Cell and Entity-to-Entity contacts. For game authors, see Physics and Events.

[BETA] marks features newer than the current public release. Current release: 0.8.0.