Disable a script
script.disable("scripts/example.aeo")
Disabling stops active execution and removes dynamic callbacks owned by that script. Paused calls are cancelled. It does not delete the script file or its saved binding.
Enable a script
script.enable("scripts/example.aeo")
Use the project-relative path, including scripts/ or playerscripts/ and the .aeo extension.
Check state
debug.log(script.is_enabled("scripts/example.aeo"))
Script control and in-game tests are separate APIs. See the Script reference and Test reference.