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Building

Place, paint, select, and remove World Cells.

Place Blocks

Choose the Cell type and placement mode in the editor. Plane mode targets a grid plane. Face placement targets an existing voxel face. Start with a floor and a SpawnPoint. Test the scale before building a large area.

Paint and erase

Painting changes the selected surface values. Erasing removes Cells. Check the current mode and brush size before applying a large change. Use selection and range tools when you need to work on an area rather than one Cell.

Materials and textures

Import a texture through the project texture controls. Imported textures belong to the project. Missing textures use a fallback when rendering.

Test changes

Save authored edits, then start Play. Script-created Cells are temporary; see Play-mode changes.

[BETA] marks features newer than the current public release. Current release: 0.8.0.