Get a Cell
Use Finding Objects to choose a name or ID lookup.
const block = cell.get(12345)
if block != nil {
block.color = [1, 0.5, 0]
}
Replace 12345 with a Cell ID from your World.
Change a Cell
Visibility, collision, color, and other supported properties can change during Play. Ordinary changes do not rewrite the saved World. They are discarded when Play stops.
Create or delete
cell.new("Block") creates a temporary Cell. cell.delete(handle) removes it from the active World. Deleting an authored Cell during Play is temporary too.
For a complete example, see Create a runtime Cell.
Attributes
Use Attributes for custom named values. See the Cell API for types, properties, and limits.