Read and write
const door = cell.get(12345)
if door != nil {
debug.log(door.attributes["locked"])
door.attributes["locked"] = true
}
Authored Cell Attributes support numbers, booleans, and strings. Set their saved values in the editor.
Temporary changes
Cell Attribute changes during Play are temporary. Assigning nil removes the temporary override and restores the saved value.
Use Save data for progress that must survive a game restart.
See Cell properties and Actor properties.