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Characters

Use Character packages for objects that move and animate.

Packages

Assign a Character package to an Actor when it needs a Character model and movement. Not every Actor needs a Character package. The package supplies the available model and animations. A script chooses how the Character acts.

Movement

Worldkiln handles gravity and collision. Scripts can set movement intent, facing, and animation. Use the Actor API for authored Actors and the Entity API for live Entities.

Attach objects

Attach an Actor or Entity to a named rig point with attach(). Both point names must exist. Use detach() to restore normal movement and physics. See the attachment calls.

Animation layers

An Entity's animation handle can play a clip over part of a rig. See play_layer.

[BETA] marks features newer than the current public release. Current release: 0.8.0.